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OX Screenshots

I've added a few images of the OX engine in action on the projects page. Dynamic terrain pictures will follow in about one month, stay tuned.


OX engine

I will publicly release the OX engine within a few months now. I've been working on it for well over a year. Its development focus has been on the speed of development using technologies such as the late binding of all assets, and harnessing multi-core systems on the same 'system' or across a network.

I've also added a little blurb on parallel programming that has some links to IBM research papers. Some of you may find it mildly interesting.


Iauns 0.91

I've released Iauns version 0.91. This version fixes several bugs related to collision detection.


Iauns 0.90

This will be the last release of iauns under its current engine. Minor bug fixes were made and blood is now affected by all forces. If you have a slower system, you may want to download version 0.83 instead to disable 'force blood'.

Head to the finished projects page to download version 0.90.


New layout

I've changed iauns up a bit to make things easier to update and manage.



Website layout is a modified from of a theme from PHP-Nuke.